Source clip: Interaction Models A Scalable Approach to Human-AI Collaboration · Thinking Machines Lab · published 2026-05-10

Research-preview announcement of Interaction Models — models that handle interaction natively rather than through external scaffolding. The thesis: interactivity should scale with intelligence, so it must be part of the model itself rather than bolted on with a harness (“the bitter lesson” applied to interaction).

Key takeaways

  • The collaboration bottleneck. Turn-based interfaces experience reality in a single thread: the model can’t perceive the user mid-turn, and its perception freezes while it generates. This narrow channel pushes humans out of the loop. Interaction models aim to make AI “interactive in real time across any modality.”
  • TML-Interaction-Small is the released model — a 276B-parameter MoE (12B active), claimed as the first model strong on both intelligence and interactivity.
  • Time-Aligned Micro-Turns are the core mechanism: continuous audio/video/text streams split into interleaved 200ms input/output chunks, so silence, overlap, and interruption stay in context. No artificial turn boundaries; no VAD harness.
  • Interaction-Background Model Split: a real-time interaction model stays present while delegating heavy reasoning/tool-use to an asynchronous background model, weaving results back in when contextually appropriate. Buys “thinking-model intelligence at non-thinking latency.”
  • Encoder-Free Early Fusion: minimal preprocessing — dMel for audio, hMLP over 40×40 image patches, a flow head for audio decode — all co-trained from scratch.
  • Inference: 200ms chunks need frequent small prefills; they built streaming sessions (chunks appended to a persistent GPU sequence), upstreamed to SGLang. Also gather+gemv MoE kernels and batch-invariant kernels for bitwise trainer-sampler alignment.

Capabilities unlocked

Seamless dialog management (no separate component), verbal/visual interjections, simultaneous speech (e.g. live translation), time-awareness, and concurrent tool calls / search / generative UI while listening and speaking.

Results

  • Dominates interaction quality on FD-bench v1.5 (77.8 avg vs ~46–54 for baselines) and best responsiveness on FD-bench V1 (0.40s turn-taking latency).
  • Competitive intelligence: Audio MultiChallenge APR 43.4% (beats other instant models; below thinking GPT-realtime-2.0 xhigh at 48.5%). IFEval text 89.7%.
  • New internal benchmarks for proactivity where no existing model performs: TimeSpeak, CueSpeak (time/simultaneous speech) and adapted RepCount-A, ProactiveVideoQA, Charades (visual proactivity).

Limitations / future work

Long sessions accumulate context fast (active work); low-latency A/V streaming needs reliable connectivity; larger pretrained models are currently too slow to serve in this regime (larger releases planned later in the year); background agents seen as early-stage.

Open threads to pursue

  • How does the background-agent handoff compare to other agentic-delegation architectures?
  • Reproducibility of the FD-bench / Audio MultiChallenge numbers (some baselines self-reported via Scale AI / Artificial Analysis).
  • Relationship of this real-time regime to Interaction Models as a broader research area.

Demo media

The blog page is heavily illustrated; the web clipper dropped nearly all of it, so the media is restored here as embedded players (YouTube <iframe>s — this vault’s image-localizer mangles ![](url) embeds, so HTML iframes are used). Also restored into the raw clip.

Hero — Introducing interaction models

Capability demos (under #capabilities):

Seamless dialog management

Verbal interjection

Visual interjection

Simultaneous speech

Time awareness

Simultaneous tool calls and search

Generative UI

Longer real session

Continuous collaboration

“Our approach” figures — four diagrams (CSS/SVG/animated on the page, no static image files), captured as screenshots (raw/assets/fig{1..4}-*.png) and embedded on the relevant concept pages:

  1. Turn-based vs. time-aligned timelinefig1-timeline.png, on Time-Aligned Micro-Turns.
  2. System overview (user ↔ interaction model ↔ background model) → fig2-system-overview.png, on Interaction-Background Model Split.
  3. Human perception vs. single interleaved token sequencefig3-token-timeline.png, on Time-Aligned Micro-Turns.
  4. Single 200ms micro-turn architecture (dMel / hMLP / flow head) → fig4-architecture.png, on Encoder-Free Early Fusion; the source’s inline SVG is also preserved in the raw clip.

Benchmark example clips (New dimensions of interactivity) — 5 audio-comparison examples, each comparing input vs our model vs baselines: https://thinkingmachines.ai/audio/interaction-models/example-{1..5}/{input,our_model,gpt_realtime_2,gpt_realtime_2_thinking_xhigh,gemini_think_high,gemini_think_minimal}.wav. Only example-5 adds a video: